# mob var (world)

Source: https://ref.dm-lang.org/world/var/mob

### Default value
> /mob.

When a player connects to the world, the world is searched for a mob with the player's key. If one is found, the player is connected to that mob. If none is found, a new mob of type world.mob is created and the player is connected to this new mob.

The default value is /mob. Setting world.mob to 0 prevents the creation of default mobs.

```dm
world
  mob = /mob/newbie

mob/newbie
  Login()
    src << "Welcome, [name]."
    ..()
```

This example will connect new players to mobs of type /mob/newbie. They are welcomed when they connect.

### See also
> [New proc (client)](https://ref.dm-lang.org/client/proc/New.md)
