# map_cpu var (world)

Source: https://ref.dm-lang.org/world/var/map_cpu
Added in BYOND 514.

This is the percentage of a server tick that the server spends processing information about the map to send to players. A value of 0 would indicate very little cpu usage. A value of 100 would indicate full cpu usage, which means that the server cannot complete all the necessary computations during a tick to finish in time for the next tick. In this case, timed events (such as sleep) may take longer than requested.

### See also
- [cpu var (world)](https://ref.dm-lang.org/world/var/cpu.md)
- [tick_lag var (world)](https://ref.dm-lang.org/world/var/tick_lag.md)
- [tick_usage var (world)](https://ref.dm-lang.org/world/var/tick_usage.md)
- [Tick proc (world)](https://ref.dm-lang.org/world/proc/Tick.md)
