# falloff var (sound)

Source: https://ref.dm-lang.org/sound/var/falloff

### Default value
> 1

Within the falloff distance a 3D sound stays at the constant loudest volume possible. Outside of this distance it attenuates at a rate determined by the falloff.

Higher values will make sounds fade out more slowly as they get farther away. The distance of a sound is set by `x`, `y`, and `z`.

### See also
- [vars (sound)](https://ref.dm-lang.org/sound/var/index.md)
- [x, y, z vars (sound)](https://ref.dm-lang.org/sound/var/xyz.md)
- [atom var (sound)](https://ref.dm-lang.org/sound/var/atom.md)
- [transform var (sound)](https://ref.dm-lang.org/sound/var/transform.md)
