# y var (pixloc)

Source: https://ref.dm-lang.org/pixloc/var/y
Added in BYOND 516.

The y value of this pixloc in world pixel coordinates, which start at 1. A value of y=1 means this is lined up to the southern edge of the map. On a 100x100 tile map with a 32x32 icon size, y=3200 would be a pixel on the northern edge of the map.

Setting y will alter the loc and step_y values automatically. Out-of-bounds values are allowed.

### See also
- [pixloc](https://ref.dm-lang.org/pixloc/index.md)
- [x var (pixloc)](https://ref.dm-lang.org/pixloc/var/x.md)
- [z var (pixloc)](https://ref.dm-lang.org/pixloc/var/z.md)
