# see_in_dark var (mob)

Source: https://ref.dm-lang.org/mob/var/see_in_dark

### Default value
> 2

This determines how far the mob can see in the dark. The scale is just like luminosity: a value of 1 illuminates the mob and its location; 2 illuminates the immediate surrounds; and so on.

### See also
- [luminosity var (atom)](https://ref.dm-lang.org/atom/var/luminosity.md)
- [see_infrared var (mob)](https://ref.dm-lang.org/mob/var/see_infrared.md)
- [see_invisible var (mob)](https://ref.dm-lang.org/mob/var/see_invisible.md)
- [sight var (mob)](https://ref.dm-lang.org/mob/var/sight.md)
- [view proc](https://ref.dm-lang.org/proc/view.md)
