# virtual_eye var (client)

Source: https://ref.dm-lang.org/client/var/virtual_eye

### Default value
> client.eye

This value determines the actual center of the player's map display. It is based on `client.eye` and whenever possible matches it; however it may instead be a turf, or null, when the eye is off-center.

The value of `virtual_eye` is read-only.

### See also
- [edge_limit var (client)](https://ref.dm-lang.org/client/var/edge_limit.md)
- [eye var (client)](https://ref.dm-lang.org/client/var/eye.md)
- [lazy_eye var (client)](https://ref.dm-lang.org/client/var/lazy_eye.md)
- [mob var (client)](https://ref.dm-lang.org/client/var/mob.md)
- [perspective var (client)](https://ref.dm-lang.org/client/var/perspective.md)
- [view var (client)](https://ref.dm-lang.org/client/var/view.md)
