# tick_lag var (client)

Source: https://ref.dm-lang.org/client/var/tick_lag
Added in BYOND 511.

### Default value
> 0 (uses world.tick_lag value)

This is a client version of world.tick_lag, so that the client can run at a faster speed for animations. For example, setting client.tick_lag to 0.25 while world.tick_lag is the default 1 will mean that all animations and glides are smoothed out and displayed at 40 FPS, even though the server still runs at 10 FPS. The result is a nicer-looking game with no additional impact on the server.

When this value is 0, the client and server tick at the same rate.

### See also
- [tick_lag var (world)](https://ref.dm-lang.org/world/var/tick_lag.md)
- [fps var (client)](https://ref.dm-lang.org/client/var/fps.md)
- [Pixel movement](https://ref.dm-lang.org/notes/pixel-movement.md)
