# pixel_z var (client)

Source: https://ref.dm-lang.org/client/var/pixel_z

### Default value
> 0

This displaces the player's viewpoint vertically by the specified number of pixels. This value is meant to be used when world.map_format is not set to a default top-down view. Can be animated with the animate() proc.

### See also
- [glide_size var (client)](https://ref.dm-lang.org/client/var/glide_size.md)
- [pixel_x var (client)](https://ref.dm-lang.org/client/var/pixel_x.md)
- [pixel_y var (client)](https://ref.dm-lang.org/client/var/pixel_y.md)
- [pixel_w var (client)](https://ref.dm-lang.org/client/var/pixel_w.md)
- [map_format var (world)](https://ref.dm-lang.org/world/var/map_format.md)
