# pixel_y var (client)

Source: https://ref.dm-lang.org/client/var/pixel_y

### Default value
> 0

This displaces the player's viewpoint on the y-axis by the specified number of pixels. Can be animated with the animate() proc.

### See also
- [glide_size var (client)](https://ref.dm-lang.org/client/var/glide_size.md)
- [pixel_x var (client)](https://ref.dm-lang.org/client/var/pixel_x.md)
- [pixel_w var (client)](https://ref.dm-lang.org/client/var/pixel_w.md)
- [pixel_z var (client)](https://ref.dm-lang.org/client/var/pixel_z.md)
