# glide_size var (client)

Source: https://ref.dm-lang.org/client/var/glide_size
Added in BYOND 490.

### Default value
> 0

> [!note]
> 
> The way this setting is used depends on [world.movement_mode](https://ref.dm-lang.org/world/var/movement_mode.md). See [Gliding](https://ref.dm-lang.org/notes/gliding.md) for more details.

This controls the number of pixels the map is moved in each step during scrolling of the map. The default value of 0 chooses automated control over this value, which generally results in a minimum step of 4 pixels that is increased when necessary to keep up with motion of the map.

Be careful about using small step sizes. Icons with high contrast pixel-level detail can look pretty ugly when displaced by short distances.

This was renamed from `pixel_step_size`.

### See also
- [eye var (client)](https://ref.dm-lang.org/client/var/eye.md)
- [glide_size var (movable atoms)](https://ref.dm-lang.org/atom/movable/var/glide_size.md)
