# connection var (client)

Source: https://ref.dm-lang.org/client/var/connection
Added in BYOND 487.

### Possible values
- "seeker" - The player is connected through Dream Seeker
- "telnet" - The player is connected through telnet
- "world" - The client is actually a world.Export() connection from another server
- "cgi" - The client is connected via CGI (irrelevant to most worlds)
- "web" - The client is connected via the Web client
- "http" - The client is an HTTP connection (used by the Web client's virtual server)


This is a read-only var describing the type of client that is connected.

Other values may be supported in the future.

An empty value means the connection type is unknown because a full handshake hasn't been completed yet.
