# pixel_z var (atom)

Source: https://ref.dm-lang.org/atom/var/pixel_z

### Default value
> 0

This displaces the object's icon vertically by the specified number of pixels. This is meant to be used in situations where world.map_format is used to display something other than a top-down form, for instance in an isometric or side-view display. In a top-down mode pixel_z behaves the same as pixel_y, except that it does not rotate with changes to client.dir.

This effect is purely visual and does not influence such things as movement bumping or view() range calculations.

### See also
- [animate_movement var (movable atoms)](https://ref.dm-lang.org/atom/movable/var/animate_movement.md)
- [glide_size var (movable atoms)](https://ref.dm-lang.org/atom/movable/var/glide_size.md)
- [pixel_x var (atom)](https://ref.dm-lang.org/atom/var/pixel_x.md)
- [pixel_y var (atom)](https://ref.dm-lang.org/atom/var/pixel_y.md)
- [pixel_w var (atom)](https://ref.dm-lang.org/atom/var/pixel_w.md)
- [icon_size var (world)](https://ref.dm-lang.org/world/var/icon_size.md)
- [map_format var (world)](https://ref.dm-lang.org/world/var/map_format.md)
